Tuesday, October 23, 2012

Medal of Honor: Warfighter Released!

Medal of Honor: Warfighter has been released today for North American players on the PS3, XBOX 360, and PC. You may notice a patch when you start it with a lot of tweaks and new features. The game will launch globally October 26 for everyone.



Medal of Honor: Warfigter is expected to have a solid single player experience. A new trailer has been released as well.

Adding on to the new release there a nice little patch update with tweaks and new features for gameplay, user interface, matchmaking, parties, and lots more.

New Features:


  • Now able to add friends and join parties while in-game.
  • Can invite others to your platoon or apply to join a platoon while in-game.


Multiplayer Gameplay:
  • Removed initial delay to Spec Ops Signal Scan charging.
  • Snipers in Recon stance will no longer be visible to enemy RQ7/RQ11 UAVs.
  • Increased the accuracy of server-side aiming prediction.
  • Fixed an issue with “Fall Back” spawning to improve its behavior.
  • Fixed spawn type changing to Buddy Spawn automatically when it is not supposed to.
  • Call in a Blackhawk for the losing team if they are getting dominated in Sector Control.

Single-Player Gameplay:
  • Added tutorial text to first sniper encounter to help teach player about bullet drop.
  • Fixed an issue where the default difficulty was set to Easy instead of Normal.
  • Fixed an issue where controls would become unresponsive under certain conditions.
  • Fixed an issue with one of the in-game cinematics.
  • Improved single player stability and fixed progression stoppers.



Matchmaking, Parties, and Platoons:
  • Smoothed out the matchmaking flow between successful matchmaking and joining the player to the game.
  • Players can no longer join an invitation only party without being invited.
  • Fixed issues with joining single players together into Fireteams.
  • Fixed an issue where Veteran platoon members could not reach Elite status.
  • Platoon ownership is now automatically transferred to the most senior member/GM of the platoon when the current leader leaves the platoon.
  • Fixed an issue where a member that is removed from a platoon becomes its leader.
  • Fixed an issue where players could not rejoin the same platoon matchmaking server after playing a game on that server.
  • If a player leaves one platoon and joins another, their platoon card now properly reflects that change.
  • Fixed an issue where the platoon patch would not show up for other members if one member leaves the platoon.
  • Fixed another issue where the platoon patch would no longer show up under certain circumstances.
  • Sending a platoon invite when both players are in-game now works properly.



Weapons:

  • Fixed “no scope” shooting. Players were getting immediate ADS accuracy without having to wait for the scope to come all the way up. Was very exploitable for snipers.
  • Sped up the bolt action on the CS5, since it was longer than the TAC300.
  • Fixed issue with gap between where the LTLM can’t fire and where it indicates the target is too close.
  • Reduced the damage/range of the Demolition’s SMGs (Scar PDW, HK 416c, Suchka), as they were overpowered.
  • Made switching between primary and secondary weapons much more responsive.
  • Fixed an issue where a grenade would not be thrown the next time if the user switches to their weapon while cooking a grenade.
  • Player will now switch back to their secondary weapon if that is the weapon in use when throwing their last grenade
  • Fixed an issue where aiming was pushing the player away from the wall they were standing next to.
  • Fixed clearance check for placing the Radar Jammer.
  • Fixed auto-ADS not working when peek-and-leaning while prone.
  • Implemented pre-streaming for weapons to reduce the time from spawn to ready-to-fire to be 0 seconds in most cases. Down from around 2 seconds prior to this fix.



Navigation:


  • Made the start button responsive as soon as the player enters the first menu screen.
  • Simplified the way players navigate and select in the My Gun and Class Select menus.
  • Fixed the way the UI handles scrolling, including speed and correct scroll bar position.
  • Cleaned up a number of other small navigation quirks and issues.


User Experience:
  • Servers in the Server Browser are now sorted based on ping, giving priority to servers closest to the player.
  • Filtering servers by name now works properly.
  • Fixed an issue where changes in My Gun and My Soldier were not being retained when joining a game via the Quick Match or Matchmaking options in the MP Lobby.
  • Optimized the login flow into Multiplayer.
  • Updated the MP Lobby to include a shortcut to creating a Party.
  • Quick Match button in the MP Lobby is now contextual, and will change to Platoon Matchmaking if you are in a Platoon Party.
  • Fixed the Server Browser filter to properly sort for games that have 6+ open slots.
  • Fixed a 20 second hang during the Online Pass flow.
  • We now keep the queuing message open as long as the player is still queuing.
  • Clean up notification numbers when a new item is viewed.
  • Various other flow and user experience optimizations.



Visual Polish:
  • We now turn off the HUD when we start to show the outro scoreboard.
  • Fixed display of text in disabled dropdowns.
  • Fixed some subtitle lines being cut off.
  • Removed hints and tips from the loading screens that were no longer valid.
  • Fixed the Player Banners to display the correct rank icon and number.
  • Fixed placement of auto-save icon on CRT TVs.
  • Fixed HUD elements not showing in certain cases.
  • Fixed animations in the post-match screens as they show the player’s progression.
  • Fixed the timer not displaying in the post-match screens.
  • Fixed player name tags not showing up in-game in Home Run.
  • Icons are now scaled on the sniper’s mini-map when they are using the bipod.
  • Updated the art used in the Player Banner.
  • Fixed some camera issues on level entry.
  • Fixed the demolitions class mask display in certain situations.
  • Fixed an issue that would cause some images not to display properly.
  • Various other alignment, corruption, overlap and visual improvements and fixes.

Misc Fixes:
  • Fixed an issue where the Battlelog social hub introduction was showing every time you opened the Battlelog social hub.
  • VOIP team channel no longer includes players from the other team.
  • Round cycling no longer changes VOIP settings for the players
  • Fixed an issue with VOIP in the Home Run game mode.
  • Fixed an issue where Double XP was not being awarded to players who had both logged on to medalofhonor.com and who had played on a multiplayer server.
  • Fixed an issue where the Global Warfighter medal was not being awarded after players had completed a tour with each class.
  • Fixed muffled firing sounds when scope is zoomed in.
  • Localization fixes, in both audio and text.



Additional Multiplayer Gameplay on PS3 & PC:
  • Improved the camera for the Apache.
  • Improved the aiming of the rockets in the Apache.
  • Improved Blackhawk functionality in Novi Grad Warzone.
  • Fixed a bug in the rules for pre-round in Combat Mission.
  • Fixed a couple of out of bounds issues in Sarajevo Stadium.
  • Fixed an out of bounds issue in Basilan Aftermath.
  • Fixed a bad spawn point in Team Deathmatch in Somalia Stronghold.
  • (PS3 – Japan) Fixed an issue that prevented 17-year old users from playing online.



Additional Visual Polishes on PS3 & PC:
  • Fixed an issue where support action icons were overlapping each other.
  • Kill messages should now better match timing within gameplay.
  • Improved readability of kill messages.
  • Fixed visual effects issue in Tungawan Jungle.
  • Fixed mini-map issue in Shogore Valley.
  • Improved visual fidelity of some of the flag images.
  • Smoothed transitions between screens in the Mulitplayer menus.
  • Fixed a visual glitch when adjusting the brightness in the Options menu.
  • Fixed a bug where the News in the MP Lobby was not showing up.



Additional Misc Fixes on PS3 & PC:
  • Removed Quit Game from the Top Navigation Bar in the in-game pause menu and placed it under “Last Resort” in the Respawn Menu.
  • Fixed a case of an explosion not playing the correct audio.
  • Various audio mix updates.
  • (PS3 – Japan) Various stability fixes.
  • Fixed functionality and list updates for Favorite and Recent servers.
  • Players with chat restrictions are no longer allowed to create their own platoon.
  • Platoon names and tags are now restricted to no more than 3 numerals each.
  • (PS3 – Japan) Fixed two issues related to platoon names and chat-restricted accounts.
  • Fixed an issue with invites specific to PS3 and PC where the player would get stuck on a black screen.
  • Various stability and performance improvements.
  • (PS3 – Japan) Fixed an issue related to save file size calculation.



Additional Fixes on XBOX 360:

  • Improved the handling of memory cards and saved profiles.
  • Improved handling of parties and Fireteam designations in Platoon matches.
  • Fixed an issue related to progression loss if the user removes the storage device.
  • Fixed an issue where a player’s class was changing without their input.
  • Fixed an issue where, under certain circumstances, brand new players were forced to play with a placeholder weapon in multiplayer until their first death.
  • Stability improvements.



Additional Fixes on PC:
  • Fixed an issue where controller prompts were showing even though a controller was not plugged in.
  • Mouse wheel now works with all scrolling lists in the game.

iPad Mini Officially Announced

Tim Cook took to the stage at Apple's media event today and announced the new iPad.





The iPad will feature the A6X chip, which is said to double the performance of the previous A5X chip that was in the last iPad. It is noted to have 10 hours of battery life and will feature a 720p Facetime camera. It will support LTE and 3G data connections and has better wifi performance. It will also include a lightning port, and will come in both black and white.



The device will fit in your hand, and weighs only 0.68lb. It is only 7.2m thick and has a 7.9 inch screen with 1024px x 768px. All previous applications built for other iPad models will work perfectly on the iPad mini.

Preorders start on October 26th for wifi models, and 2nd November for cellular models.

Sunday, October 21, 2012

[RELEASE] MW3 Save Mods - PS3 - No Jailbreak! (From NGU)


Today I present to you something totally new - MW3 Campaign Mods for PS3! This is the ONLY modded save released for MW3 to date, and here's the best part - you do not need a jailbroken PS3 to do this! Although you don't need a jailbroken PS3, you are going to need Xploder to resign the modified save.


ELITE USERS: Check out other saves including God Mode here: http://www.nextgenupdate.com/forums/...-save-ps3.html





Requirements:
-Xploder (for resigning your save)
-A USB device

Tutorial:

1. Go onto your PS3 and copy your MW3 save over to your USB (if you don't have a MW3 save, start up MW3 and click through the setup options then quit the game). This is your clean save; you will need this for Xploder.

2. Download the modded save file: Click me!

3. Use Xploder to resign the modified save file to your PS3 profile - if any of you are having trouble with this, please follow this tutorial.

4. Copy the resigned save to your USB and over to your PS3, if it says there is already save data there just overwrite it.

5. Launch MW3 and click on Campaign, then Resume Game.

6. Enjoy your mods!



Mods included in this save:
-Increased Jump Height - about 5 times the default value
-Fast Sprint
-Promod Vision



Here is a video of the mods in action, thanks to xRaW:





FAQ:

Q: Does this work on any update version?
A: YES! This works on any update, including 1.17.

Q: If I use this, can I get banned?
A: It is extremely unlikely that you will get banned for this. It is only for campaign, so it is undetectable.

Q: Can you resign my save for me plzz??1?//?
A: NO. Do not ask me to resign a save for you. I will not do it.




A few things to keep in mind:

-This does not work for spec ops. There may be a way to get it to, but if there is I haven't figured it out yet.

-Fall damage is NOT disabled. Sorry, but MW3 is set up in such a way that those dvars cannot be changed. Be careful when jumping, if you fall too far you will die.
Credit for this goes to ChocoErased from NGU 
Link to post: Release PS3 MW3 Save Mods

Monday, April 30, 2012

PS3's New Exclusive 'PlayStation All-Stars Battle Royale' Revealed!

After months of rumours circulating the web, Sony's new exclusive is at last revealed. As expected, it's PlayStation All-Stars Royale, a similar concept to Nintendo's Super Smash Bros. Currently in development by SuperBot Entertainment, the game consists of PS3's best and most famous characters, battling it out to the death! Don't just think it's some kind of outright copy though, SuperBot's president Chan Park made it clear his development team have been "purpose-built" for the project, with guys from series such as UFC Undisputed and Mortal Kombat. Sony aren't just looking for a PS3 equivalent, they want an evolutionary style of game, in an attempt to take the formula to a whole new next level.



So what is PlayStation All Stars Battle Royale?

Quote Originally Posted by SuperBot
First and foremost, it’s a celebration of a storied history of great characters and rich worlds brought together in one game. And for us, there’s no better way to celebrate than by creating an experience that players can sit around one screen and enjoy together. There are probably a few types of games that can be enjoyed by four players simultaneously, but for us at SuperBot, a brawler was the obvious choice for one really good reason: the developers here at SuperBot really like fighting games. We love playing them and we love making them. With PlayStation All-Stars Battle Royale, we set out to make an experience accessible enough for all PlayStation fans to enjoy while also creating something deep enough for the serious fighting game aficionado. We think this “accessible yet deep” strategy is the perfect way to bring PlayStation fans of all stripes together.
Learn more in the video interview:





Sony decided to let SuperBot Entertainment give IGN a sneak preview of what's instal for us playstation users, allowing them to show-off six of the game's characters from various different PlayStation exclusives. Confirmed first party Sony characters include: Kratos (God Of War), Radec (Killzone) Sly Cooper (Sly Racoon), PaRappa the Rapper, Sweet Tooth (Twisted Metal), and Fat Princess. Third party characters from other games have been confirmed to be part of the game, but none of them have been announced as yet, although Sony has hinted they could go all the way back to the PS one era. Not sure whether that's a good or bad thing.

Below Colin Moriarty, IGN PlayStation editor, explains some of the unique moves and abilities attached to each character revealed.

Quote Originally Posted by Colin Moriarty
Each character has his or her own combat style, which immediately becomes evident when you begin playing for yourself. Parappa the Rapper has strength at close range, where he can use his Chop Chop Master Onion-learned kung-fu stylings on his opponents. Colonel Radec, on the other hand, is almost entirely ineffective unless at a distance, relying on a plethora of Helghan firearms and pieces of technology from afar.

Sweet Tooth's considerable strength complements his brutal fighting style while Kratos' skill with his arsenal of weapons is obvious. But the two most interesting characters in this preliminary roster were undoubtedly Sly Cooper and Fat Princess. Sly Cooper's agility shines through almost immediately, and he has a special skill that no other character has. He forfeits his ability to block -- something every other character can do -- instead going invisible when the L1 button is held down. This allows him to sneakily slink around and get the jump on other characters. Fat Princess, on the other hand, relies on her deceptive, innocent look to get in close and cause the brunt of her damage. She can even summon forth minions such as the sword-wielding warrior or the fire-throwing wizard from her self-titled game to briefly supplement her attacks.

In a game like this, it should come as no surprise that SuperBot Entertainment wants it to feel accessible. And it most certainly does. Attacks are mapped to the Square, Triangle and Circle buttons coinciding with the direction you're pressing on the d-pad or left analog stick, giving each character an exceptional amount of moves. The right stick can be used to throw opponents, while the R1 button lets players pick up items (such as the Hedgehog Grenade from Resistance) in the environment to use on enemies.

And then there's the most powerful button in the game: R2. By building a special meter for each character -- a la Street Fighter or Marvel vs. Capcom -- players can unleash a torrent of special attacks that grow in power the higher the meter gets. For instance, Sly Cooper's standard first level attack might be fairly unimpressive, but his second level attack allows him to bomb enemies from above and can easily kill everyone on the screen. And if you get to a third level attack, watch out: Colonel Radec will get into a body-encompassing machinegun from Killzone 3, while Sweet Tooth turns into a gigantic truck to rain down destruction on his foes. These attacks spell almost certain death for everyone else on-screen.

But with accessibility comes inevitable depth, and it quickly becomes apparent that the more you play, the more nuance you'll be able to derive from the experience. You'll develop a play style and preferences for certain characters; as an example, Colonel Radec will be a complete turnoff if you're not into ranged attacks, while Sly Cooper may just be too damn fast for you to keep track of. But there is balance, too, and no one character seems to have an edge over anyone else… at least not in this small group of six.
Unlike Nintendo's Smash Bros. which only offered levels related to single franchise, All-Star's stages will feature multiple elements from different games. For example one set includes Hades from God Of War but also features the little guys from PSP series Patapon in the background. A Ratchet & Clank stage features the Hydra from the first God Of War.There's also a stage from LittleBigPlanet that starts off empty and fills up as you play, a Buzz! level that asks you questions as you fight, and Sandover Village from Jak And Daxter.


PlayStation All-Stars is full of options, allowing players to use the game to its full potential. It can be played locally or online with up to four players. Of course there's also a single-player campaign, which has been promised to satisfy solo gamers while supplementing everyone else's experience. However, the guys over at SuperBot don't believe it's only about online or only about single-player, but a combo of the two. They want to achieve a "best of both worlds" experience for PS3 gamers. Although that being said, a slight focus is in fact being put on the online play which will feature a robust tournament mode. Players will be able to compete against each other as well as play cooperatively.

According to SuperBot there are plenty more features, characters, and levels they want to show us. We can expect a lot to be revealed at E3.