Wednesday, April 25, 2012

Black Ops 2 Release Date Revealed And Multiplayer Information Leaked

After the initial leak of a retail poster sent to Kotaku (see here), a second poster has appeared. Except this time it's showing more than just the reveal date. Spotted by, it appears to show the release date for Black Ops 2.

The picture appears blurry, even after being enhanced in Photoshop. However, the date is still clear... November 13th 2012 - as proposed by my fellow reporter Storm (see here). The 13th is a Tuesday, which is historically the global release day for Call of Duty titles. The character image appears to be exactly the same as the one in the retail poster sent to Kotaku. Considering the similarities between the two posters, it's pretty safe to assume they're legitimate - although, not certain. Therefore the official reveal by Activision could quite possibly be on the 2nd of May 2012.

Also leaked by the same source is an entire list of brand new multiplayer information. Ranging from game modes to perks, weapons to equipment. As originally presented:

"-Game Modes-

Escort ~ A game mode in which you escort a player across three flags to achieve victory. The enemy team killing the player will result in a win for their side.

Split Spawn ~ A game mode in which you spawn from a helicopter, and climb down to get to the ground. The player starts with 3 lives. One player can control the chopper to let you climb down in different areas, as well as shoot from the chopper. If the chopper is destroyed, players can no longer spawn. Players compete for a central flag that takes 2x as long to capture than a regular domination flag. Either the death of all opposing players or the capturing of the flag will grant you a win. This game has 2 rounds.

Equalizer ~ A game mode in which players are switched to the enemy team upon death. Players will compete for a flag, which when owned, open up a power plant to allow the player to customise their class in game, get new weapons, and put on a juggernaut suit for their team only.When there are 2 players left on a team, they are granted with the power plant automatically, and pointstreaks up to a 5 point requirement can also be obtained. If either of the two players die, they will remain on their own team. The team with the most converts (kills) at the end will win. If tied, whoever is currently owning the power plant will win.


To clarify what elite is, it is a side-pro perk you can choose when levelling up the base perk. These elite perks ONLY work if paired with another BASE perk.

1. Spy – Appear as a friend on the map. (Disadvantage is, you’re always spotted even without a UAV, and when shooting, you turn red on the map)
b. Pro – Detect enemy spies. They will still always be spotted on the radar.
c. Elite – If Pilot is active, your airship will be marked as an ally.

2. Escape Artist – When going prone, you feign death (You cannot shoot during)
b. Pro – When approaching death, the enemies crosshairs will turn to white, and your name will dissapear.
c. Elite – if Diver is active – You realistically fall into your feign death instead of diving.

3. Audiophile – Players with silenced weapons will show on your radar if they are shooting at you or close around you.
b. Pro – Footsteps are louder
c. Elite – If bladesman is active – knifing will show up on the radar

4. Defuser – Throw all equipment but cookable grenades up to 2x farther – a hollow circle will show up around your crosshairs, and the circle will fill in 3 seconds. When the circle is full, it will throw 2x farther, when it is empty, it will throw 1x as far.
b. Pro – Be able to take semtex off of players and throw them elsewhere, and be able to pick up any enemy equipment and use it as your own.
c. Elite – if quickdraw is active – the circle will fill in 1.5 seconds.

5. Juggernaut – Regenerate health faster while moving
b. Pro – Regenerate health faster while crouched
c. Elite – If scavenger is active – you are able to drop ammo packs for your team.

6. Diver – You can dive into cover (A.K.A. Dolphin Dive) – and while diving you can still shoot, however when you land it takes awhile to regain focus.
b. Pro – You crawl 2x faster
c. Elite – With Extreme conditioning active – You can sprint while crawling to crawl faster (3x) instead of getting up.

7. Pilot – Your flying killstreak’s kills will count towards your next killstreak.
b. Pro – Your controllable flying killstreaks will last until they are shot down.
c. Elite – With blind eye active – Your uncontrollable flying killstreaks will not show on the map.

8. Technician – Any land killstreak’s kills will count towards your next killstreak.
b. Pro – Your Advanced UAVS will disable the enemies UAV
c. Elite – If defuser is active, your sentries cannot be taken down instantly.

9. Bladesman – You have 2 knives in each hand instead of just one in one hand. (This essentially makes knives kill twice as fast.)
b. Pro – You have a chance of dodging the incoming players knife.
c. Elite – If assassin is active – knifing will be completely silent and not show on the killfeed, unless countered by audiophile elite.

10. Consciousness – While standing, you are just as accurate as when you are prone
b. Pro – Your bullets cause more flinching.
c. Elite – If marksman is active – shooting your enemy will mark him on the mini map.

11. Focus – Be able to shoot while sprinting, even at the deduction of accuracy.
b. Pro – Be able to shoot while jumping, even at the deduction of accuracy.
c. Elite – If stalker is active – when jumping, equipment does less damage to you.

12. Deep Impact – Your bullets shoot through hard surfaces.
b. Pro – Your bullets gain 50% damage with each person they go through.
c. Elite – if steady aim is active – when hip-firing, your bullets have 10% more damage with each person they go through.

–Knife Melee Slot–

1. Default Knife – Takes 2 swipes to kill, you need to put it away, and take it back out like usual.
2. Tactical knife – Takes 4 swipes to kill, as long as you are pushing the melee button however, it will keep knifing
3. Tactical hammer – Takes longer to get out, takes 4 swipes to kill, you need to put it away and take it back out like usual, but against riot shields and machines it takes only 1 swipe to destroy.
4. Throwing knifes – Start with 4, fast to get out, fairly accurate, but takes 2 to kill and is ranged
5. Tomahawks – Start with 2, slow to get out, fairly innacurate, and takes 1 to kill and is ranged
6. Ballistic knife – [Disallows use of equipment] – A tactical knife in one hand, while a ballistic knife is in the other. You start with 2 ballistic knives, and they kill in 1 shot. These knives take a moderate time to get out. (With Bladesman on, you start with 3 ballistic knives and one ballistic knife in each hand.)


Assault Rifles
AK74, Ruger Mini-14, Type 65, Valmet M76, M70, R1 Rifle, Commando, AR-18, Valmet M60, AKM-63, AMD-65

Submachine Guns
Mp5SD, PA3(DM), SW M76, Type 64, UZI, Mini-Uzi, AKS-74U, Mac 10, MPL, Ares FMG

Model 590, Model 1300, Model 1100, Spas-12, CAWS, Stakeout, Saiga-12, Striker, Featherlight

Sniper Rifles
Psg-1, PSL, SVD, Model 700, M76

Light Machine Guns
Type 67, Enfield L7, M240, AS70

M973, Steyr GB, Skorpion, MEU, Python

SA-7 Grail / 9k32 Strela-2, Stinger, FIM-43 Redeye, Arwen 37, M26Grenades, HG 84 Grenade, M67 Grenade, Sticky Grenade


Attached Weapon Rack (Weapons attached to primary for quick weapon switching) (Only works when paired with pistols)
Attached Pistol (For snipers only)
Attached Shotgun (For Assault Rifles only)
Attached Bayonette (For Assault Rifles and Snipers only)
Red dot sight
Reflex scope
Thermal Scope
Acog Scope
Extended Mags
Dual Mags
Rapid Fire
Grenade Launcher (Grenades drop significantly more)
Perfected Ironsights (Ironsights that make it easier to see your bearings)"

Remember, there's every possibility this is fake. I'll be looking out for more news, and hopefully an official statement from Treyarch/Activision.



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